Nokia 3310 LCD PIC16F84A

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ShOkRe
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Re: Nokia 3310 LCD PIC16F84A

Post by ShOkRe »

smješko jel j*b*š ti šta ? :lol: ili tebe oni j***u :ohno:

meni na stolu stoje 2 x po 2 pica koje sam trebao još prošli tjedan poslat
2 frendu u zg a 2 murisu, i svaki dan nešto iskrsne da to ne napravim
pa me spičila gripa, pa trčkavica, pa zaboravim, pa se sjetim al nemam kovertu ili nešto....
eto jednostavno (nisam baš u centru grada) meni je to totlno naopako, mozda zato jer imam
150 drugih obaveza, koje ne stižem, tako da mi ova uvjek moze čekat, i onda je*iga kixa...-
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Smjesko
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Re: Nokia 3310 LCD PIC16F84A

Post by Smjesko »

Slušam ja neke starčeke kako pričaju o jebanju ..... Krešo pobogu - nemoj pričati - jebi :!: :lol:

A sad ozbiljno. Ako te žena ne želi poslušati, nazovi susjedu i zamoli je da ti negdje kupi nekoliko kila naranči i češanj bijelog luka ili češnjaka. Ta kombinacija je najučinkovitije sredstvo da se riješiš te (krmeće) gripe i da (opet) počneš jebat' a ne samo o tome pričat'. :wink:
Onda ćeš naći i vremena da skupiš te omotnice i pošalješ te igračke Traxu i ostalima. Ajd' drž' se :!:
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ShOkRe
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Re: Nokia 3310 LCD PIC16F84A

Post by ShOkRe »

ma radim ja to samo me bole ruke poslje, od mjenjanja...... :-)
eh neznaš ti kako je nama oženjenim starcima, al i ti češ za 10-tak godina tako :-) pa češ vidjet kako nam je..
al da puno grizeš po forumu, grizeš, pa reko da svi skupimo neku kintu pa ti platimo jednu da te olabavi :-)
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Smjesko
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Re: Nokia 3310 LCD PIC16F84A

Post by Smjesko »

Eh, to samo osjetljive mamine maze vide to kao "griženje". Ja to više bockam, provociram - da potaknem ljude da razmišljaju, a ne samo da čekaju sve na tanjuru - žišku šokre :?: :wink:
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ShOkRe
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Re: Nokia 3310 LCD PIC16F84A

Post by ShOkRe »

ma sve 5, ja sam više put reko je*eš forum koji smješka nema.....
al nekad neke sirote opandrčiš ni krive ni dužne, a pak s druge strane ima ovih
proljevčića koje nisi ni načeo :lol: :lol: :lol: :lol:
znaš kako je crnjo reko, šaraj malo.....
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Smjesko
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Re: Nokia 3310 LCD PIC16F84A

Post by Smjesko »

Evo - kad si me ti na to upozorio - javno se ispričavam nedužnima.
A budući da si sad inspiriran trčkalicama iliti proljevčićima - de navedi mi koji su to, matere ti - da ih malo :azdaja: . :D Inače, i od mene sve 5+ za tebe. :wink:
frwgrg
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Re: Nokia 3310 LCD PIC16F84A

Post by frwgrg »

Jeb*es te ekrane, jel ima neko neki laki i brzi tutor kako da sa pic-om pokrenem 7 segmentni display? imam ih na gomile, uglavnom iz bacenih digitrona i nekoliko iz videa. E da, a jel moze da se iskoristi onaj lcd iz kineskog tetrisa? on je takodje sa tackicama, a i cena mu je bar 5 puta jeftinija od bilo kog displeya, i gratis dobijete tetris.
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kepos
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Re: Nokia 3310 LCD PIC16F84A

Post by kepos »

frwgrg wrote:Jeb*es te ekrane, jel ima neko neki laki i brzi tutor kako da sa pic-om pokrenem 7 segmentni display?
ima ih hrpa ovdje, samo pogledat... npr ovdje
frwgrg wrote:imam ih na gomile, uglavnom iz bacenih digitrona i nekoliko iz videa. E da, a jel moze da se iskoristi onaj lcd iz kineskog tetrisa? on je takodje sa tackicama, a i cena mu je bar 5 puta jeftinija od bilo kog displeya, i gratis dobijete tetris.
To je malo slozeniji posao jer nemas datasheet takvog displeya. mozda neko zna opisat kako to radi, ne bih znao...
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pedja089
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Re: Nokia 3310 LCD PIC16F84A

Post by pedja089 »

Displej od tetrisa je neka nedaj Boze nikom matrica...
Pokusao sam ga provaliti ali bezuspesno...
Razlika izmedju upravljanja LCD displeja i LED je u tome sto kod lcd-a, mora da se obrcu polovi...
Znaci na 2 kontakta za 1 segment dovodis + i -. pa onda - i +, i to mora da se radi vise od 10tak puta u sekundi. Inace se segmenti posle odredjenog vremena izgube, iako je prisutan napon...
Ja sam to radio tako sto sam sve pinove displeja na pic vezao i onda invertovao stanja na portovima zaduzenim za displej...
frwgrg
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Re: Nokia 3310 LCD PIC16F84A

Post by frwgrg »

Ali ipak najbolji display da igranje je upravo od nokie 3110.
Jeftin je, a i nije ogranicen slovima kao ti 2*16 i ostali. Ja kupio celu nokiu 3110 za 3e i to je to! A taj 2*16 je kod mene 10-15e.
flash005
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Joined: 30-12-2008, 21:28

Re: Nokia 3310 LCD PIC16F84A

Post by flash005 »

Pozdrav svima, sljedeću rutinu sam našao na linku http://webspace.webring.com/people/fd/d ... 10lcd.html" onclick="window.open(this.href);return false;, bez problema mi je proradlo sa picevima 16f877 i 16f84a ali nikako da mi proradi sa picom 12f629, znam da ima već rutina u pic basicu al meni treba u mikroC-u.

Code: Select all

/*
    Nokia 3310 LCD Demo. Codes are partially modified from Michel
    Bavin's CCS C Codes for Nokia 3310 Graphical LCD
    (LPH7779) routines version 3 from http://users.skynet.e/bk317494/

    This is a HiTech C demo code for the PCD8544 controller    based
    Graphical LCD which is implemented on Nokia 3310 Cellphones.
*/

#define SCK GPIO.GP5                    // ConnectPions between PIC and LCD.
#define SDI GPIO.GP4
#define D_C GPIO.GP0
//#define _SCE PORTD.F4
#define _RES GPIO.GP1

void initlcd(void);                    // Initializes the LCD.
void writecom(char);                // Writes a command.
void writedata(char);                // Writes data to DDRAM to illuminate the pixels.
void clockdata(char);                // Clocks in data into the PCD8544 controller.
void clearram(void);                // Erase the DDRAM contents.
void cursorxy(char,char);            // Position cursor to x,y.
void putchar(char);                    // Write one character.
void putstr(const char *);            // Writes a string of characters.


//1__CONFIG(PWRTDIS & DUNPROT & UNPROTECT & BORDIS & WDTDIS & LVPDIS & HS);

const char table[480] = {    0x00,0x00,0x00,0x00,0x00,    // 20 space        ASCII table for NOKIA LCD: 96 rows * 5 bytes= 480 bytes
                            0x00,0x00,0x5f,0x00,0x00,    // 21 !            Note that this is the same set of codes for character you
                            0x00,0x07,0x00,0x07,0x00,    // 22 "            would find on a HD44780 based character LCD. :)
                            0x14,0x7f,0x14,0x7f,0x14,    // 23 #            Also, given the size of the LCD (84 pixels by 48 pixels),
                            0x24,0x2a,0x7f,0x2a,0x12,    // 24 $            the maximum number of characters per row is only 14. :)
                            0x23,0x13,0x08,0x64,0x62,    // 25 %
                            0x36,0x49,0x55,0x22,0x50,    // 26 &
                            0x00,0x05,0x03,0x00,0x00,    // 27 '
                            0x00,0x1c,0x22,0x41,0x00,    // 28 (
                            0x00,0x41,0x22,0x1c,0x00,    // 29 )
                            0x14,0x08,0x3e,0x08,0x14,    // 2a *
                            0x08,0x08,0x3e,0x08,0x08,    // 2b +
                            0x00,0x50,0x30,0x00,0x00,    // 2c ,
                            0x08,0x08,0x08,0x08,0x08,    // 2d -
                            0x00,0x60,0x60,0x00,0x00,    // 2e .
                            0x20,0x10,0x08,0x04,0x02,    // 2f /
                            0x3e,0x51,0x49,0x45,0x3e,    // 30 0
                            0x00,0x42,0x7f,0x40,0x00,    // 31 1
                            0x42,0x61,0x51,0x49,0x46,    // 32 2
                            0x21,0x41,0x45,0x4b,0x31,    // 33 3
                            0x18,0x14,0x12,0x7f,0x10,    // 34 4
                            0x27,0x45,0x45,0x45,0x39,    // 35 5
                            0x3c,0x4a,0x49,0x49,0x30,    // 36 6
                            0x01,0x71,0x09,0x05,0x03,    // 37 7
                            0x36,0x49,0x49,0x49,0x36,    // 38 8
                            0x06,0x49,0x49,0x29,0x1e,    // 39 9
                            0x00,0x36,0x36,0x00,0x00,    // 3a :
                            0x00,0x56,0x36,0x00,0x00,    // 3b ;
                            0x08,0x14,0x22,0x41,0x00,    // 3c <
                            0x14,0x14,0x14,0x14,0x14,    // 3d =
                            0x00,0x41,0x22,0x14,0x08,    // 3e >
                            0x02,0x01,0x51,0x09,0x06,    // 3f ?
                            0x32,0x49,0x79,0x41,0x3e,    // 40 @
                            0x7e,0x11,0x11,0x11,0x7e,    // 41 A
                            0x7f,0x49,0x49,0x49,0x36,    // 42 B
                            0x3e,0x41,0x41,0x41,0x22,    // 43 C
                            0x7f,0x41,0x41,0x22,0x1c,    // 44 D
                            0x7f,0x49,0x49,0x49,0x41,    // 45 E
                            0x7f,0x09,0x09,0x09,0x01,    // 46 F
                            0x3e,0x41,0x49,0x49,0x7a,    // 47 G
                            0x7f,0x08,0x08,0x08,0x7f,    // 48 H
                            0x00,0x41,0x7f,0x41,0x00,    // 49 I
                            0x20,0x40,0x41,0x3f,0x01,    // 4a J
                            0x7f,0x08,0x14,0x22,0x41,    // 4b K
                            0x7f,0x40,0x40,0x40,0x40,    // 4c L
                            0x7f,0x02,0x0c,0x02,0x7f,    // 4d M
                            0x7f,0x04,0x08,0x10,0x7f,    // 4e N
                            0x3e,0x41,0x41,0x41,0x3e,    // 4f O
                            0x7f,0x09,0x09,0x09,0x06,    // 50 P
                            0x3e,0x41,0x51,0x21,0x5e,    // 51 Q
                            0x7f,0x09,0x19,0x29,0x46,    // 52 R
                            0x46,0x49,0x49,0x49,0x31,    // 53 S
                            0x01,0x01,0x7f,0x01,0x01,    // 54 T
                            0x3f,0x40,0x40,0x40,0x3f,    // 55 U
                            0x1f,0x20,0x40,0x20,0x1f,    // 56 V
                            0x3f,0x40,0x38,0x40,0x3f,    // 57 W
                            0x63,0x14,0x08,0x14,0x63,    // 58 X
                            0x07,0x08,0x70,0x08,0x07,    // 59 Y
                            0x61,0x51,0x49,0x45,0x43,    // 5a Z
                            0x00,0x7f,0x41,0x41,0x00,    // 5b [
                            0x02,0x04,0x08,0x10,0x20,    // 5c Yen Currency Sign
                            0x00,0x41,0x41,0x7f,0x00,    // 5d ]
                            0x04,0x02,0x01,0x02,0x04,    // 5e ^
                            0x40,0x40,0x40,0x40,0x40,    // 5f _
                            0x00,0x01,0x02,0x04,0x00,    // 60 `
                            0x20,0x54,0x54,0x54,0x78,    // 61 a
                            0x7f,0x48,0x44,0x44,0x38,    // 62 b
                            0x38,0x44,0x44,0x44,0x20,    // 63 c
                            0x38,0x44,0x44,0x48,0x7f,    // 64 d
                            0x38,0x54,0x54,0x54,0x18,    // 65 e
                            0x08,0x7e,0x09,0x01,0x02,    // 66 f
                            0x0c,0x52,0x52,0x52,0x3e,    // 67 g
                            0x7f,0x08,0x04,0x04,0x78,    // 68 h
                            0x00,0x44,0x7d,0x40,0x00,    // 69 i
                            0x20,0x40,0x44,0x3d,0x00,    // 6a j
                            0x7f,0x10,0x28,0x44,0x00,    // 6b k
                            0x00,0x41,0x7f,0x40,0x00,    // 6c l
                            0x7c,0x04,0x18,0x04,0x78,    // 6d m
                            0x7c,0x08,0x04,0x04,0x78,    // 6e n
                            0x38,0x44,0x44,0x44,0x38,    // 6f o
                            0x7c,0x14,0x14,0x14,0x08,    // 70 p
                            0x08,0x14,0x14,0x18,0x7c,    // 71 q
                            0x7c,0x08,0x04,0x04,0x08,    // 72 r
                            0x48,0x54,0x54,0x54,0x20,    // 73 s
                            0x04,0x3f,0x44,0x40,0x20,    // 74 t
                            0x3c,0x40,0x40,0x20,0x7c,    // 75 u
                            0x1c,0x20,0x40,0x20,0x1c,    // 76 v
                            0x3c,0x40,0x30,0x40,0x3c,    // 77 w
                            0x44,0x28,0x10,0x28,0x44,    // 78 x
                            0x0c,0x50,0x50,0x50,0x3c,    // 79 y
                            0x44,0x64,0x54,0x4c,0x44,    // 7a z
                            0x00,0x08,0x36,0x41,0x00,    // 7b <
                            0x00,0x00,0x7f,0x00,0x00,    // 7c |
                            0x00,0x41,0x36,0x08,0x00,    // 7d >
                            0x10,0x08,0x08,0x10,0x08,    // 7e Right Arrow     ->
                            0x78,0x46,0x41,0x46,0x78};    // 7f Left Arrow    <-

void main() {
  //int i;
  TRISIO = 0x00;
    //TRISIO = 0b00000111;                // All SCK, SDI, D_C, _SCE and _RES are output pins.
    initlcd();
    cursorxy(22,0);                    // Next line.
    putstr("Danijel");        // A test message.... Also a new year's greeting. :)
    //cursorxy(18,1);                    // Next line.
    //putstr("Zelenika");

  //TRISIO = 0x00;               // PORTB is output
//  GPIO.GP1 = 1;

}//~!

void initlcd(void)
{
    _RES = 1;        // Set _RES HIGH.
    //_SCE = 1;        // Disable Chip.
    _RES = 0;        // Reset the LCD.
    Delay_ms(100);    // Wait 100ms.
    _RES = 1;        // Awake LCD from RESET state.

    writecom(0x21);        // Activate Chip and H=1.
    writecom(0xC2);        // Set LCD Voltage to about 7V.
    writecom(0x13);        // Adjust voltage bias.
    writecom(0x20);        // Horizontal addressing and H=0.
    writecom(0x09);        // Activate all segments.
    clearram();            // Erase all pixel on the DDRAM.
    writecom(0x08);        // Blank the Display.
    writecom(0x0C);        // Display Normal.
    cursorxy(0,0);        // Cursor Home.
}

void writecom(char command_in)
{
    D_C = 0;                // Select Command register.
//    _SCE = 0;                // Select Chip.
    clockdata(command_in);    // Clock in command bits.
//    _SCE = 1;                // Deselect Chip.
}

void writedata(char data_in)
{
    D_C = 1;                // Select Data register.
//    _SCE = 0;                // Select Chip.
    clockdata(data_in);        // Clock in data bits.
//    _SCE = 1;                // Deselect Chip.
}

void clockdata(char bits_in)
{
    int bitcnt;
    for (bitcnt=8; bitcnt>0; bitcnt--)
        {
            SCK = 0;                                // Set Clock Idle level LOW.
            if ((bits_in&0x80)==0x80) {SDI=1;}        // PCD8544 clocks in the MSb first.
            else {SDI=0;}
            SCK = 1;                                // Data is clocked on the rising edge of SCK.
            bits_in=bits_in<<1;                        // Logical shift data by 1 bit left.
        }
}

void clearram(void)
{
    int ddram;
    cursorxy(0,0);                                            // Cursor Home.
    for (ddram=504;ddram>0;ddram--)    {writedata(0x00);}        // 6*84 = 504 DDRAM addresses.
}


void cursorxy(char x, char y)
{
    writecom(0x40|(y&0x07));    // Y axis
    writecom(0x80|(x&0x7f));    // X axis
}

void putchar(char character)
{
    int tablept, count, char_column;

    if ((character<0x20)||(character>0x7f)) {return;}        // Exit function if character is not found.
    tablept = ((5*character) - 160);                        // Point to the columns of the character in the table.

    for (count=5;count>0;count--)                            // Draw the columns to print the character.
    {
        char_column = table[tablept];
        writedata(char_column);
        tablept++;
    }
    writedata(0x00);                                        // 1 pixel spacing per character.
}

void putstr(const char *s)
{
    while(*s) {putchar(*s++);}                                // Points to one ASCII to be written one at a time.
}
Jms82
Posts: 16
Joined: 14-09-2008, 18:29

Re: Nokia 3310 LCD PIC16F84A

Post by Jms82 »

Svi oni koji bi željeli imati Nokijin 3310 model displeja u proteusu, poznato je da radi samo u nekim starijim verzijama proteusa. samo da javim da verzija 7.7 sp2 podržava ovaj displej.. :) pozz
ceh
Posts: 2
Joined: 15-10-2011, 04:36

Re: Nokia 3310 LCD PIC16F84A

Post by ceh »

Pozdrav svima :)

Znam, dižem temu iz mrtvih... pomozite početniku :)

Da li je neko našao tu rutinu za mikroC - 16f84a i Nokia displej?
ceh
Posts: 2
Joined: 15-10-2011, 04:36

Re: Nokia 3310 LCD PIC16F84A

Post by ceh »

Probah da kompajliram u hitechC, ali sve mi se nekako čini da nemam "pic.h".... hilfe?
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